Board Games
Board game releases, crowdfunding, reviews, deals, design and community news.
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This reading list brings together items from the sources selected for Board Games. Open each item at its original source for the complete article, episode or video. This is a selection of current coverage, not a complete archive.
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Complexity in board games: what it adds and what it costs: https://tabletopgamesblog.com/2026/10/13/costly-complexity-the-limits-of-complexity-in-board-games-topic-discussion/
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Should co-designers have similar approaches or complementary skills? A Bluesky board game designers discussion: https://bsky.app/profile/tzartzam.bsky.social/post/3mxbhtxs6m22h
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Making board games not for publishers or crowdfunding, but just for the fun of it (video): https://www.youtube.com/watch?v=INwS7l8fNVE
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What makes for a good rulebook? Or a bad rulebook? A Bluesky board gamers discussion: https://bsky.app/profile/cardboardherald.bsky.social/post/3mxftjlfcek2c
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Basics of probability theory for game designers: dice, betting, balance, and more (video): https://www.youtube.com/watch?v=vo3QHqwbtCY
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The pros and cons of neoprene playmats from a usability and sustainability perspective: https://tabletopgamesblog.com/2026/10/06/pristine-neoprene-the-pros-and-cons-of-neoprene-topic-discussion/
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The goal of rulebooks and why they’re more than just technical manuals: https://lestmyopinions.com/2026/10/05/technically-correct-is-not-the-same-as-good/
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Shooting down common myths among new board game designers about having your idea stolen—and the realistic things you can do to protect your ideas (video): https://www.youtube.com/watch?v=YCOI5n6LlUc
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A short video about what the play time listed on a board game box means and how publishers arrive at that number: https://www.youtube.com/shorts/eooPhrvPmKc
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What’s your go-to setup for printing prototype cards? Reddit board game designers share their printing and paper choices: https://www.reddit.com/r/BoardgameDesign/comments/1wus4pz/whats_your_goto_setup_for_printing_prototype_cards/
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How to make a pitch video for your board game: writing, recording, editing, and uploading (video): https://www.youtube.com/watch?v=E8N2m9xyphc
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Five designers’ approaches to making historical board games and deciding which parts of reality to include or leave out: https://tabletopgamesblog.com/2026/09/29/reality-realisation-how-board-games-represent-reality-topic-discussion/
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Flatout Games has shared this designer/publisher time-tracking tool for anyone who wants to keep track of time and expenses for a collaborative board game project: https://www.flatout.games/resources https://docs.google.com/spreadsheets/d/1_7G5gZwSuS0oMRE42vuN1oOZM9WNGN-VjSLfNeAA4Mk/edit?gid=795248029#gid=795248029
— Cardboard Edison
Thinking of releasing your board game as a print-and-play? Here are some thoughts on how to make it worth printing: https://pnparcade.substack.com/p/pnp-friday-for-september-25-2026
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What's the longest you've held onto a game idea? A Bluesky board game designers discussion: https://bsky.app/profile/gamesbymanuel.bsky.social/post/3mvy7rxmapc2a
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Advice to game designers reaching out to a historian for advice: communications, scope of work, consulting fees, and more: https://bsky.app/profile/malcolmcraig.bsky.social/post/3mwayihvqxp23
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This framework aims to help designers get through creative roadblocks by evaluating their board game’s strengths, weaknesses, opportunities, reactions, and data (video): https://www.youtube.com/watch?v=6l7vqOZUwEw
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Spending big bucks on pre-launch ads: worth the squeeze? https://stonemaiergames.com/spending-big-bucks-on-prelaunch-ads-worth-the-squeeze/
— Cardboard Edison
Why the pitch for your board game is so important, and some tips for making sure you’re on the right track: https://boardgamedesigncourse.com/why-your-pitch-needs-to-be-amazing/
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