fiper
Sign in

Board Games

Board game releases, crowdfunding, reviews, deals, design and community news.

27 sources
About this list

This reading list brings together items from the sources selected for Board Games. Open each item at its original source for the complete article, episode or video. This is a selection of current coverage, not a complete archive.

Latest stories

Newest first

  • Cardboard Edison Read

    — Cardboard Edison

    Thinking of releasing your board game as a print-and-play? Here are some thoughts on how to make it worth printing: https://pnparcade.substack.com/p/pnp-friday-for-september-25-2026

  • Cardboard Edison Read

    — Cardboard Edison

    What's the longest you've held onto a game idea? A Bluesky board game designers discussion: https://bsky.app/profile/gamesbymanuel.bsky.social/post/3mvy7rxmapc2a

  • Designer Diary - Oil Rock

    by BGG Cranio Diary written by Marco Piola Caselli If I had to describe in a few words the process that turned Oil Rock into the game it is today, I’d say it’s a story of oil, ambition, and collaboration. It’s the result of a long journey full of twists and turns;from the initial chaotic sketch through months of conceptual development to the awarding ceremony of the Premio Archimede ceremony and genuine teamwork with Studiogiochi, Simone Luciani of Cranio Creations, Andrea Chiarvesio, and their playtesting groups.

  • Board game deals [Reddit] Read

    [All Systems Go] Spend $X on anything on the website, get $X in free Rio Grande promo games! (including Dice Realms!)

    Hey everyone! It's been awhile since I've posted about this, and the last time was before another entire pallet of board games showed up (that last time was 100 copies of Dice Realms 👀) Basically, spend $X on literally anything on the website, and we'll give your $X in Rio Grande promo games! For free, no additional shipping, it's that easy. If you are interested in a special order on some new games on our distributor order (ACD) next week, we will absolutely hook you up with some promo games then too;

  • Man vs MeepleVideo Read

    Class of '89 Preview - Head of the Class?

    Class of '89 is the latest from Paverson Games, and is absolutely dripping in theme! Lay out the best possible yearbook during your senior year. And OH, the puzzles you'll solve! We'll school you on everything you want to know about this one. *This is a sponsored video.* *Pre-Order Page:* https://paversongames.com/products/class-of-89 *BGG Page:* https://boardgamegeek.com/boardgame/442093/class-of-89 *MvM* Follow us on FB/IG/TW: @manvsmeeple Join our Discord: https://discord.gg/9QXp7f3U

  • Designer Diary: Creating a unique twist on 'writing on cards' in Forage!

    by Shawn Stankewich I wanted to share with you all the story of the evolution of Forage - a puzzly roll-and-write game about foraging in the Pacific Northwest! Molly, Robb, and I have been designing and publishing games together for almost ten years and we wanted to share some of our process in working through the design and also the development that happens with the Flatout Games CoLab team that we founded! Why design a game like Forage? What inspired us?

  • Cardboard Edison Read

    — Cardboard Edison

    Advice to game designers reaching out to a historian for advice: communications, scope of work, consulting fees, and more: https://bsky.app/profile/malcolmcraig.bsky.social/post/3mwayihvqxp23

  • Man vs MeepleVideo Read

    Cosmic Cowboy - Protect Your Planets!

    Cosmic Cowboy is coming soon, and this is a game that nearly defies definition! At its core, it is a hybrid worker placement/resource management game about hiring minions and using them to chase cosmic bounties. But both mechanics come with their own solar system's worth of twists. So put on your cosmic cowboy hat and watch along as we give you an overview of Cosmic Cowboy! *This is a sponsored video.* *Crowdfunding Page:* https://www.kickstarter.com/projects/mugengaming/cosmic-cowboy-1 *BGG Page:* https://boardgamegeek.com/boardgame/477935 *MvM* Follow us on FB/IG/TW: @manvsmeeple Join our Discord: https://discord.gg/9QXp7f3U

  • QuackalopeVideo Read

    The most INSAIN Game I Have Played This Year!

    - late Pledge for INSANIA While it is Available - https://gamefound.com/en/projects/sievertgames/insania-twisted-wtf-co-op-horror-in-rome-for-1-4-players - Support us on Patron - https://www.patreon.com/Quackalope For media inquiries - Quackalope@gmail.com This video is a sponsored video - Time Stamps - - Check out the game on BGG for more information - https://boardgamegeek.com/boardgame/429301/insania - Game Description - Insania is a highly-immersive cooperative horror adventure game for 1-4 players. Step into the sandals of Roman legionaries defending the empire from nightmarish monsters. Set in a terrorized town, players must explore, scavenge for items, destroy dimensional portals and fight to keep their sanities. As you progress, develop your character’s stats and create unique item combinations to receive powerful blessings. Choose from some of the bravest sons of Rome: Triarius, a centurion whose commands may turn the tide of battle, Laverna, a diviner who reads the future in the entrails of her dead enemies; Atticus; a fierce gladiator with melee mastery; Quintus, a physician with a sharp mind and sharp tools; among others. The game comprises several missions that can be played independently. For groups looking for longer thrills, an expansion (sold separately) brings a thrilling legacy-lite campaign. For those who find it hard to hold a steady group for many sessions, INSANIA also introduces short, one-night campaigns. Insania’s unique blend of dungeon crawling and strategy elements crafts an immersive experience where your every victory feels hard-earned. The system rewards cooperation, making each session a collective catharsis. Insania draws inspiration from H.P. Lovecraft’s writings but has its own mythos, built around Ose, a demon from Ars Goetia. The narrative, driven by player decisions and full of “can’t unsee” moments, wouldn’t be out of place in a Tarantino film or Garth Ennis comic book. Players face sensitive content and immoral choi

  • Stonemaier Games Read

    Design Day 2026 Recap

    This weekend, just a few days before yesterday’s Braided Skies reveal, Stonemaier Games hosted its 13th annual Design Day. On Sunday, the Design Day itself featured designers, playtesters, and gamers from St. Louis and around the country for 12+ hours of playtesting and gaming at Pieces Board Game Bar and Cafe. The purpose of Design

  • Board Game BarrageAudio Read

    370: On Brand

    It’s a designer spotlight, which means we’re turning the focus away from us, and putting it on some prestigious designers instead! This week it’s Inka and Markus Brand, whose story apparently has a whole enemies to lovers angle I did not see coming.  Before we power duet, we talk about Party House: The Deckbuilding Game, Land and Freedom: The Spanish Revolution and Civil War, and Baba Is You: The Board Game.

  • Cardboard Edison Read

    — Cardboard Edison

    This framework aims to help designers get through creative roadblocks by evaluating their board game’s strengths, weaknesses, opportunities, reactions, and data (video): https://www.youtube.com/watch?v=6l7vqOZUwEw

  • The Phantom of the Opera saw that Hope and Despair was his Yin and Yang

    by Steph Hodge [imageid=9759680 medium rep]▪️ Capstone Games announced the release of Yin Yang, which was originally released from BGNations (Tang Garden, 12 Rivers). From designer DuGuWei (Jiangnan: Life of Gentry). This is a tight resource game to control the lands. for1-4 players that plays in 45-75 minutes. Also, the Metal Shell is simply awesome! From the newsletter: Yin and Yang is a concept of dualism in ancient Chinese philosophy, representing two opposite principles.

  • Designer Diary: Power Vacuum

    by Kaleb Wentzel-Fisher The creation of Power Vacuum is a bit of a cliché. "I have not failed. I've just found 10,000 ways that won't work," - Thomas Edison It’s a story about how I struggled for years to design a game, ultimately gave up, but then with a stroke of inspiration came up with something in just a few days that worked. Weeks later the game was signed by Keen Bean Studio and just six months later we had a successful crowdfunding campaign.

  • Board Games InsiderAudio Read

    BGI 437 The One About Pasta, AM Radio, and Camels

    BGI 437 The One About Pasta, AM Radio, and Camels Board Games Insider – Join our Guild on Board Game Geek Guild | Like us on FB Social media: Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube Corey Thompson / Above Board TV:  website | Youtube Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube Intro Music: Happy Rock – Bensound.com

  • Fantasy Flight Games Read

    Kicking Off Crowdfunding

    The Vault is opening, and we are bringing back a game that everyone has been clamoring for: Arkham Horror 2nd Edition is back!

  • Designer Diary: How 'Sixty Below' Came to Be

    by Peter Prinz ... or: How to Spend Almost Six Years Developing a Game When All You Wanted Was to Improve a Prototype Hi, I'd like to give you a little glimpse into how Sixty Below came to life. In the second half of the 2010s, Alex Pfister established a group of Vienna-based game designers that met weekly at Café Sperlhof, a traditional gaming café in Vienna's 2nd district. Ideas were born there, prototypes were tested, games were torn apart, and sometimes even improved.

  • The Dice TowerAudio Read

    At The Table with The Dice Tower - Come One, Come All!

    Tom kicks off the show by telling the tale of a church potluck that hid a surprise. We then continue our Game Night discussion by widening the scope to a larger community event at a local community center or library. The mailbag wonders what you should do when a small group at game night plays the same game every time, and we close the show with some new Roses, Thorns, and Hula Hoops. 00:00 - Introduction 00:51 - Dice Tower West Early Bird Ends Soon!

  • Cardboard Edison Read

    — Cardboard Edison

    Spending big bucks on pre-launch ads: worth the squeeze? https://stonemaiergames.com/spending-big-bucks-on-prelaunch-ads-worth-the-squeeze/

  • Stonemaier Games Read

    Spending Big Bucks on Prelaunch Ads: Worth the Squeeze?

    On Wednesday we will reveal our final new game for 2026, a big Euro game called Braided Skies. We’ll share information about the game with people who already follow Stonemaier Games, but that’s a fraction of the people who could potentially enjoy this game. So starting soon after the reveal, we will run some ads on Facebook and Instagram to invite people to sign up for a notification when the ready-to-ship game launches on our webstore in mid-October.

You have reached the end of this list.

Showing 20 of 200 articles

Know a source we’re missing? Tell us about it