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Multiplayer Gaming & Flight Simulation - Computerphile
Using the example of a flight simulator to discuss the complexities of coding a multi-player game. What data do you send? When do you send it & how often? Dr Julian Onions talks about his experiences of working on a flight simulator. Computerphile is supported by Jane Street. Learn more about them (and exciting career opportunities) at: https://jane-st.co/computerphile This video was filmed and edited by Sean Riley. Computerphile is a sister project to Brady Haran's Numberphile. More at https://www.bradyharanblog.com

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